GooeyPy is the result of my need for a flexible and easy to use gui for pygame. Yes, I realize there are already guis for pygame out there. But with each one there is something I don't like. GooeyPy simply has everything the way I like it. So I'm not going to say it's the best one out there, because everyone has their own opinions. Here are some things that are different about GooeyPy:
I didn't like the way styling worked with other guis. Maybe I'm just spoiled by CSS in web development, but wouldn't it be nice if you could have CSS like styling for a gui? Oh woops, now you can! With GooeyPy, all widgets are stylable with CSS like attributes. Also, at any time during the application run time you can change the styling dynamically (and it will update itself)! All information related to displaying widgets are stored in the styling (that includes positioning; relative or absolute)
Any additional arguments passed when creating a widget are taken as styling options.
Another cool thing I have is you can link values from one widget to another. So if the value of widget A changes, so does the value it's linked to in widget B.
Be carefull not to do l1.value as that will put the actual string value!
You can also link with functions!
Actually you'll need to do app.run() before it will recalculate the values since x and y aren't cellulose cells, but you'll be doing that every frame anyways. :)
GooeyPy is designed for smaller SDL games that need a light GUI implemented easily and fast. It can be used, but isn't really designed for, larger games that need large complex GUIs.
If you have easy_install installed on your computer, you can simply run:
$ sudo easy_install GooeyPy
Otherwise you can download it at the python cheese shop
Probably the best way to learn how to use GooeyPy is to download it, run the examples, and then look at their sources (which are well documented). example1.py will give you a good overview of GooeyPy's functionality and example2.py will show you just how easy it is to include GooeyPy in your already made game (or a new one ;). Then there is example3.py that shows a cool way of handling main menu like scenarios.
Then if you ever have a problem with a certain widget or other part of GooeyPy, you can refrence the docs to help figure out what's wrong.
If you like GooeyPy and want to see it improve, please email me at web _at_ joey101 net and tell me what you like about it and how you think it could be made better!
If all else fails and you are stuck, maybe it's a bug or you just can't figure something out, email me and I'll see if I can help. Eventually I'll get a FAQ up and maybe a mailing list.